The Art of the Human Hack
Published on March 23, 2025

A Lesson in 1992: When Addiction Clicked
In 1992, I was 14, sitting at a friend’s PC, curious about a game called Civilization. “Is it good?” I asked, thinking graphics or action. He didn’t look up. “It’s addictive,” he said, voice flat. I pushed: “But is it good?” He turned, eyebrow raised, shrugged, and repeated, “It’s addictive.” That night, I found out what he meant. Past midnight, I was still playing—blocky visuals, no thrills, just an endless pull of “one more turn.” The next day, I dragged through high school, mind dulled, realizing I’d been hooked not by quality, but by something deeper. That’s where this starts.
I’ve spent decades since—engineering, law, finance, startups—seeing that same pull at work. It’s not random; it’s a system. This series is about six ways humans get hacked, from games to habits to the pressures we face. I’ve been the player and the observer, and I’ve learned one thing: these aren’t just tricks—they’re exploits, built on how we’re wired. Over the next six pieces, we’ll unpack them, not to admire, but to understand what they take.
Addiction vs. Need: The Maturity Divide
We all depend on things—coffee for a jolt, a call to feel connected. That’s need, and it’s neutral. Addiction’s different—it’s dependency with a cost. It doesn’t sustain; it erodes. That night, I didn’t sharpen my mind or rest my body; I dulled both. What suffered was maturity—self-discipline, perspective, the capacity to choose tomorrow over now. It’s not a moral failing; it’s a mechanism. Our brains chase rewards—dopamine, curiosity—tuned for survival. But like phone phreaks bending old networks, someone learned to flip those switches against us. That’s the hack: a natural lever, pulled for loss.
The Six-Part Playbook
That Civ experience was a prototype. I’ve seen it refined across years—tech ventures, deal rooms, late-night grinds. It’s six moves, a deliberate sequence:
- The Lure of the Unknown: Random payoffs—like a game’s next twist—keep you hooked.
- Instant Gratification Overdrive: Quick returns—like each fast choice—bind you tighter.
- Sunk Cost Seduction: Time invested—like hours lost—makes stopping hard.
- The Puppet Strings: Cues—like an itch to check—pull you back.
- Preying on the Exhausted: Fatigue—like late nights—lowers your guard.
- The Isolation Abyss: Disconnection—like a fading world—seals the loop.
We’ll take them one by one. They’re not accidents; they’re engineered, whether in code or culture. I’ve felt their pull, watched them work, even stumbled into their logic myself. They’re effective because they fit us—too well.
The Point of Looking Closer
Why bother? Because these aren’t just curiosities—they shape us. That 1992 night cost me a day’s clarity; bigger versions cost more—time, focus, options. Some chase the quick win, piling on these hacks, doubling down when they falter. Others aim longer, preserving what keeps us steady. Addiction thrives on the first; maturity lives in the second. I’ve been on both sides—hooked and analyzing the hook. This series is the breakdown. By the end, you’ll see the pattern—in your tools, your routines, maybe your choices. Let’s dig in.