The Lure of the Unknown
Published on March 23, 2025

Picture yourself playing Candy Crush—you swipe, and the candies might just line up, or maybe not. Or take Civilization—will the next turn bring a new city or a surprise attack? It’s not the graphics or the complexity that keep you there; it’s the question mark. Variable rewards—random, unpredictable outcomes—hook you in a way steady wins never do. Ever notice how “one more try” turns into an hour? That’s not random; it’s designed.
This piece is about that hook—how the unknown grabs us and why it’s hard to let go. It’s one part of a bigger system—six parts total, laid out across this series—that turns curiosity into something stickier. We’ll focus here on the first: randomness as a lever. It’s in games, apps, even the way people act, and it works because it’s built into us. Let’s take it apart.
Why It Works: Dopamine’s Game
Your brain’s wired for uncertainty. Dopamine—the reward signal—fires more for a “maybe” than a “yes.” The National Institute on Drug Abuse puts it simply: random payoffs hit the reward system harder than predictable ones. A fixed bonus doesn’t spark like a lottery draw. In Candy Crush, every swipe’s a roll of the dice—will it clear the board or flop? You keep going to find out.
Then there’s the endless part. Games with set paths—like a puzzle with one solution—lose their pull once you solve them. But heavy randomness? Civilization’s shifting wars, a card game’s fresh deal—they don’t end. Even if you finish, there’s another angle, another round. It’s a feature from way back—chasing game or scouting terrain—turned into a loop that keeps running. Think of it as a program that never hits “exit”—dopamine stays on because the game doesn’t stop.
Where It Shows Up: Beyond the Screen
This isn’t just about games. Variable rewards pop up everywhere—Candy Crush’s streaks, a social media feed’s uneven likes, a card game’s next hand. They’re engaging because they’re unpredictable, always offering one more shot. Now consider people: a colleague who’s steady is easy to read—game over, no mystery. But someone erratic—say, a boss with wild-card reactions—keeps you guessing. Entertainment’s version is fun, light, endless in a harmless way. The human kind? It sticks differently.
Here’s the split: a game’s quirks are a choice—you can walk away. An unpredictable force, like a manager’s whims, isn’t. It’s not just interesting; it’s a pull you can’t ignore, an obsession that lingers. One keeps you busy; the other keeps you on edge. You’ll spot it in your phone, your deck, your workplace—it’s the same trick, played for different stakes.
The Trade-Off: Energy Lost
So why care? Because this hook takes more than it gives. Maturity—your ability to steer yourself, to think straight—slips when you’re chasing what’s next. A game’s endless loop might leave you a bit tired, but it’s no big deal. An unpredictable pull in life—like someone erratic calling the shots—drains deeper. It saps energy you’d use elsewhere, pulls focus from what matters, even strains the connections around you. One’s a quick distraction; the other’s a slow leak. The short-term tug is strong, but it doesn’t add up—it subtracts.
This is one lever in a bigger setup. The series has five more, each adding a layer to how these things tighten their hold. Want the full breakdown? Keep going. It’s a mechanism worth understanding—not to admire, but to see what it’s really doing.